Controls
SCAN OFF = patterns/draw/menu off + antiban off (reversible). ANTIBAN OFF = pass-through even with SCAN ON. DISABLE = dead build + alert + antiban off + ESP/aim/menu revoke — sticky client-side for process lifetime (later BUILD OK polls cannot restore).
CRASH ON = abort after N sec. CRASH OFF = revoke only (no abort).
Min build (IPA expire)
Old IPA below this build_id stays expired even if BUILD OK. Bump build_id in new IPA + set min here. Does not flip global DISABLE — only that client gets disable/kill (also sticky client-side).
Feature flags
Legacy coarse flags (kept). Per-layer arming uses Antiban layers below.
Antiban layers
Classic stack. Master ANTIBAN / SCAN OFF / DISABLE still kill all. Only ON layers arm after signed runtime.
Extra / new layers
Extra layers — GL defaults OFF; Global profile turns several ON (sg.bin required for BinaryRedirect).
Live message
Preset fills message + LIVE ON. Hit Save to broadcast.
Menu tabs
Show/hide in-game menu tabs (~2s poll). Hiding a tab also hard-disables that tab’s runtime features (saved config ignored until shown again). AntiBan tab hide is UI-only — layers still follow ANTIBAN / antiban_layers. Memory / AntiBan / Test default OFF. Labels optional (blank = built-in name).
Menu structure (allow / deny)
Checked = allow (player config can turn ON). Unchecked = hide checkbox + force OFF. Tab master above still hides the whole tab. ~2s live. No force-ON.